What is the essential part of the game experience? Of
course, it is the FUN component. A game must be fun to be a game: there is
nothing to engage the player otherwise But what is fun? Very hard to define
indeed! We can try to identify some of the activities that induce the feeling
of fun:
- · Winning something or prevailing over somebody;
- · Overcoming an obstacle;
- · The feeling of progression;
- · Ability to express oneself;
- · Receiving recognition;
- · Serious issues addressed and resolved;
- · Collaboration.
There can be many others as well. A good example is the
application of Fun concept to routine everyday issues can be seen is the
VolksWagen Fun Theory award winning project. In essence it was an action to
facilitate safe driving. But they did add a bit of fun to it.
Speed traps were introduced on several roads in Sweden. the
traps captured both the drivers that violated and followed the speed limits.
Some of the money that was received in the form of fines from the violators was
distributed in the form of a lottery among those who did not violate the limit.
The campaign had excellent results.
This event had the elements of Winning, Recognition,
Collaboration and Solving issues. Check out some other interesting concepts
like the Music stairs to encourage fitness, Animated trashcans no encourage
responsible waste managing and others! Check out the site and the most awewome video!
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